Author Topic: X3: Terran Conflict/Albion Prelude  (Read 3933 times)

Offline Feargan

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X3: Terran Conflict/Albion Prelude
« on: January 29, 2015, 11:36:25 AM »
I've played it, Craig and Daedrus are playing it, if you haven't played it: maybe you should.

X3TC/AP, let's talk about doing it right with all the tasty Mods that go with it.
« Last Edit: January 31, 2015, 10:40:32 AM by Feargan »

Offline Daedrus

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Re: X3: Terran Conflict/Albion Prelude
« Reply #1 on: January 30, 2015, 03:44:24 AM »
Guess I'll go first (if only to divert me from this damned brief assignment for a bit!!!)

I'm a huge fan of this series, to such an extent that I had a copy of X3TC imported from the UK when it first came out. I'm not playing it at the moment, because it will make me fail law school... lol.

These are the two major "total conversions" that I'm aware of.

So, first mod.

http://forum.egosoft.com/viewtopic.php?t=304158&start=0&postdays=0&postorder=asc&highlight=&sid=331984f2fa9ca7048ca76e3cc1f701e1

This is called XRM, or X Rebalance Mod. The whole list of features is behind the link. It makes TC amazing and it's even cooler if you have Albion Prelude. (Seriously, it's a reason to get that!)

So, it adds a ton of new weapons, ships, and sectors, with Bitchin' Betty voices for all of them. It's pretty well supported by some other popular mods (noted in link). I'll list my favorites below:

-Missions are still there, and many more are added.
-A lot of things in the manual (namely capital beam weapons) are not usable in the vanilla game without cheating them in. That's changed. Big time. Beams now appear in the universe and on NPCs, they're cool and stuff. Weapons are racialized, redone, re-animated, and re-SFXed. Lot of cool items added in to.

-No jumpdrives on fighters. Only T-ships, corvettes, and capitals have them now. Makes playing carriers and capitals loads more fun.

-Things are rebalanced. NSTAFL, big time.

-Game starts added. They're cool.

-Tons of bug-fixes and unfinished features are finished.

TC and AP are supported. It makes TC awesome and AP WAY awesome. Also, works on the Linux port! Hail Linus!

Downsides:
-ROYAL pain to install. But worth it.

-Some people like the new engine trails. I don't. Haven't figured out how to ditch them yet.

The next one is X-Tended. This is only well supported on TC; AP has an "alpha"that seems to have been that way a while. I wouldn't bother trying this on AP.

I'll be honest, I've never tried X-Tended on TC at length (I intend to do so come summer). But this mod has pedigree: it originated for the prior game, X3: Reunion, and many of its assets wound up in Terran Conflict in some form or another.

http://forum.egosoft.com/viewtopic.php?t=293490


This also adds ships, guns, etc, but is decidedly less "vanilla" than XRM. New xeno NPCs are added.

It's a bit more customizable than XRM is, and a bit more expansive. It also expands (not procedurally generated, mind you, but pretty neat).

It definitely takes things in a different direction than XRM. Still a pain to install.

I highly recommend trying one or both of these. You'll want to create two clones of your game directory and get the no-steam launcher for them.

Offline Feargan

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Re: X3: Terran Conflict/Albion Prelude
« Reply #2 on: January 30, 2015, 09:12:18 AM »
...

Downsides:
-ROYAL pain to install. But worth it.



Yeah, exactly one pedantic bitch to install XRM... and I love complicated setups. Cababs got to listen to me nonsensically talk to myself throughout the lengthy procedure, we were both protected with the steadfast armor of beer, however. He with a Stella (since he'd finished all his Coors) and a Sam Adams BL for me. Long story short, it worked.  8)  XRM installed on top of Albion Prelude.

Now for my issue: Where do I fucking start?
No seriously, any suggestions? SO MANY different start possibilities... big goddamn 'verse to be a newblet in too...  :o

Offline Craig

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Re: X3: Terran Conflict/Albion Prelude
« Reply #3 on: January 30, 2015, 09:26:14 AM »
I love this game. I have made my billions ten times over. My factory complex is outstanding,
*big myself off there hahahaha*
I have three Mega complex’s spread equally throughout the X universe all producing different Gear and weeds. I’ve moved down south and given up work to what seems at the moment to home school one of the boys while the other goes to nursery four days a week. Being trained in care has come in handy also as he's autistic. I'll set him some work and off he goes. This gives me great amounts of time planning on how to wipe out the X universe and rule it.

I only just started using Mods after completing the HUB plot (HOOOO MY FUCKING GOD PLOT)
The amount of shit the Boron wants is a fucking out right joke!
In the end I get a gate hub with six gates connecting Argon prime Kingdoms end and one of unknown sectors with my Complex in it with Home of light, Montalar, New Income, Herron’s Nebula, The Wall, Red Light, Rolkes Drift and three Worlds are all one gate jump away. You can also put a nice little complex inside the hub and the amount of traffic you get through it is amazing.

I had that much money I had no idea what to do. So I made six Argon Titans, three Colossus Carriers, a few frigates all escorted by attack wings of Nova fight craft busters and backed up with a few Heavy Centaur’s. All armed to the fucking teeth with the latest gear, installed jump drives made a fleet out of them attached to a couple of back up Titans in case shit really hit the fan and went an jumped into the Xenon Core 023. I have a fighting skill maxed out which makes enemy ships tougher and makes the X universe spawn more bad guys. I jumped into the system and what I was met by was like a scene from DS9 season 6.3 when they went to retake DS9. Hit them fuckers with waves of Nova and set in the frigates and busters as sacrifices to the J's, K's and Q's. The P and PX ship classed packed a punch but the heavy Centaurs soaked them up while my Titans rolled in and just obliterated the Capital ships of the Xenon. Carriers mopped up any crap warping in from other systems. I love this game.

I have started to use a mod pack of the Ego soft web site, Universe plug in manager lite, Package creator, plugin manager advanced and package explore. It comes ready with cheat menus that would of made the Hub plot simple (why the fuck did I wait).
You can create any ship in the game and load it up with whatever you like. I spawned 150 XL Haulers and sent them out on manual trade runs. Took me ages but with them and my factories and complex's at max all the time the money don't stop rolling up.

I have also been on ego soft and downloaded such ships as, Imperial Star Destroyer, X-Wings, Tie fighters, the falcon, halo ships. There is so many it’s unreal. I'm only on X3TC but thinking about going to Albion for the extra systems. In the near future I may take a look at Rebirth but think I'll let them work all the shit out first as the reviews are just awful on steam.
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Offline Craig

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Re: X3: Terran Conflict/Albion Prelude
« Reply #4 on: January 31, 2015, 02:47:36 AM »
ok so having a problem with the XRM files. I can unzip them all but for some reason AP don't exsist on my Rig. But i click the shortcut and the dam thing loads up and I can play it. This is a steam copy. I have a disk. Would it be better off the disk?
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Offline Craig

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Re: X3: Terran Conflict/Albion Prelude
« Reply #5 on: January 31, 2015, 05:00:16 AM »
For a great Modding kit and tools with cheats menu and lots other awesome stuff install this. http://forum.egosoft.com/viewtopic.php?t=265915
It will also allow you to download other mods for both TC and AP.

Ship mods are found here http://forum.egosoft.com/viewtopic.php?t=274276

Some of the ships download on ther own all you need to do is click install, into the plugin manager. Other files will go to a seprate page with bullshit written from top to bottom. Come out of the page and right click on the file and "click save link as" This will then let the file be downloaded and installed as if it was working normally.
« Last Edit: January 31, 2015, 05:05:55 AM by Craig »
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Offline Feargan

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Re: X3: Terran Conflict/Albion Prelude
« Reply #6 on: January 31, 2015, 08:44:37 AM »
ok so having a problem with the XRM files. I can unzip them all but for some reason AP don't exsist on my Rig. But i click the shortcut and the dam thing loads up and I can play it. This is a steam copy. I have a disk. Would it be better off the disk?
.

Steam requires a bit of extra work:
[From http://forum.egosoft.com/viewtopic.php?t=304158]
Quote
STEAM INSTALLATIONS -

You will need to recopy all scripts from Part 2 whenever TC or AP update via Steam or if Steam verifies the game cache - BEFORE loading an XRM save. This is because it will pick up the XRM modified versions of scripts and replace them with vanilla versions. Also steam will put the 00044 file back into the mov folder so this will need removing again.

Best practice is to create a completely separate X3 installation for the XRM and keep your main steam install as vanilla. Simply copy and past the entire Terran Conflict directory (for both AP and TC) to a new location. Use the no-steam exe from the Egosoft downloads section. Be aware than if you have multiple copies of X3, they will all use the same save game folder.

SO, it may be best to just make a separate install from your disk for modding, IDK. Be sure to update the game before modding if you do so. I have a disk somewhere, but there is no way I'm digging through everything to find it...
so I just used this torrent: https://kickass.so/x3-albion-prelude-update-3-0-viper666-t8226606.html

Works great with XRM.  :)
« Last Edit: January 31, 2015, 09:08:12 AM by Feargan »

Offline Feargan

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Re: X3: Terran Conflict/Albion Prelude
« Reply #7 on: January 31, 2015, 08:55:28 AM »
For a great Modding kit and tools with cheats menu and lots other awesome stuff install this. http://forum.egosoft.com/viewtopic.php?t=265915
It will also allow you to download other mods for both TC and AP.

Ship mods are found here http://forum.egosoft.com/viewtopic.php?t=274276

Some of the ships download on ther own all you need to do is click install, into the plugin manager. Other files will go to a seprate page with bullshit written from top to bottom. Come out of the page and right click on the file and "click save link as" This will then let the file be downloaded and installed as if it was working normally.

I installed this last night and can verify it works just fine with XRM-AlbionPrelude.
You can also get the Cheat collection that works with this here: http://forum.egosoft.com/viewtopic.php?t=216691
You must bind the CheatMenu to a key in your control options before using it.

IMPORTANT - If you want to use the cheat package or any other community scripts you MUST enable
the script editor. Here's how:
Quote
you only need to enable it once in your save game. Changing your pilots name to "Thereshallbewings" turns it on, then you have to save and reload to load all the scripts into the game

FTW  8)
« Last Edit: January 31, 2015, 09:01:28 AM by Feargan »

Offline Craig

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Re: X3: Terran Conflict/Albion Prelude
« Reply #8 on: January 31, 2015, 11:53:36 AM »
RIGHT........ Thanks for that dude. Think I am going to run TC of a disk but Ap I need to download again from Steam.I'll do a work around some how.....
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Offline Daedrus

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Re: X3: Terran Conflict/Albion Prelude
« Reply #9 on: February 04, 2015, 06:18:51 PM »
You'll want to do a duplicate copy of your game directory and get the nosteam exe (free if you register your copy in the forums). It resolves most of the issues with the Cycrow installer and with total-conversions. It's helpful to do any manual-install mods first (like XRM) before using Cycrow, as that appends the correct cat/dat numbers automatically for packaged mods.

Offline Craig

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Re: X3: Terran Conflict/Albion Prelude
« Reply #10 on: February 10, 2015, 02:00:46 PM »
thanks Dead! all sorted now
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